At first glance OLO appears very simple. You are tasked with choosing from 2 player, 4 player or an online game at the start. The interface is very simple, elegant and fast. You would almost be inclined to think this game was designed for iOS 7.
Gameplay is a mashup of bocce and air hockey, the goal is to outscore your opponent by keeping as many colored Olos in your respective colored area. Alternatively, you can knock your opponent’s Olos out of their scoring area to deduct his or her points from the scoreboard. Each player is given a mix of six small and large Olos at the start. A player can be given more Olos if any land near the player’s launch area.
What I Like
What I liked most about OLO is the gameplay, this is what makes the game so addictive and well worth the purchase. With each game you play you discover more ways to score or deduct your opponent’s score.
Online play is available via Game Center, you can choose to connect to a friend or have the game automatically pair you up with a random player. Once the game is finished, you have the choice of replaying the same opponent, or sharing your score on Facebook or Twitter.
What I Don’t Like
The only downsides to the game are the delays in gameplay and the occasional player disconnect, although what’s nice is you collect points via Game Center so even losing players have an incentive not to disconnect. I would have also liked to see a one player mode.
OLO is available in the App Store for only $1.99. It’s a fun, addictive and elegant game. You certainly wouldn’t want a game like this to be ad-supported, it would ruin the interface and experience. OLO is definitely a BUY!